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Resources - Digital Music Glossary

vForward | The Consumer Checklist for Downloadable Music | Acronyms Associated with the Retailing of Downloadable Music | The NARM Digital Music Glossary


Forward

  The National Association of Recording Merchandisers is pleased to present this glossary containing generic definitions for basic terms related to the specialized field of distribution and sale of downloadable music.   NARM's two primary purposes for developing this glossary were to:

1)   Create a common language for use by retailers and their vendors/channel partners in conducting business; and

2)   Encourage consumer adoption of commercially downloadable music by reducing consumer confusion through the use of common terminology on all retail websites.

In the interest of creating a common language, every effort has been made to eliminate mention of branded or proprietary technologies, except as examples of general concepts that apply to the industry as a whole, and to avoid terms affiliated only with branded or proprietary technologies.

Where possible, definitions were written based on information drawn from US and global standards organizations and industry groups including IFPI, ISO, SDMI, and WIPO.  Additional sources included ASCAP, bitlaw.com, BMI, Britannica.com, Coalition of Independent Music Stores (CIMS), findlaw.com, Harry Fox Agency, Merriam-Webster Dictionary, Microsoft’’s Manual of Style for Technical Publications, Random House Webster’’s Unabridged Dictionary, RIAA, U.S. Copyright Statute, and Wired Style: Principles of English Usage in the Digital Age. No copyrights have been infringed in the creation of this document. 

  The digital download market is in its infancy, and commerce terminology that serves the physical world well does not always adequately address digital distribution issues. This glossary attempts to define terms based on their predominant use in electronic commerce without seeking to resolve underlying legal issues that may be in dispute. For example, there is general consensus that "fair use" of copyrighted material is permitted even though there may be disagreement concerning whether certain activity constitutes fair use. Similarly, there is general agreement that a copyright holder has certain rights established by law, yet disagreement as to the scope of those rights or what the legal limitations on them may be.

  Many of these definitions are context sensitive. Content, for example, has a distinct definition in the digital download world. Portable media in the wider world could be a CD; here it has a more restrictive definition, associated with portable devices and media storage. Our purpose is to explain the download world's specific usage of common terms, and to allow people to use these terms with comfort and confidence.

 

Special thanks to Supertracks and Reciprocal for coming up with the idea and for crafting the first draft of the glossary.

Forward | The Consumer Checklist for Downloadable Music | Acronyms Associated with the Retailing of Downloadable Music | The NARM Digital Music Glossary


The Consumer's Checklist for Downloadable Music

The downloading consumer will benefit from understanding digital music terminology. The terms below represent the basics for consumer knowledge. The term Consumer Rights is defined under Rights in the glossary; all other terms can be found in alphabetical order.  

  •   Content type (video, music, software)

  • Consumer rights (see rights)

  •   EULA (End User License Agreement)

  •   License (permit, digital license)

  •   Distribution format

  •   DRM/container

  •   compression/codec

  •   File extension

  •   System requirements for downloading, storage and playback

  •   operating system

  •    processor speed

  •    software player

  •    minimum connection speed

  •     Delivery method

  •     download page

  •     other access (examples)

  •     Fulfillment (guarantee of successful delivery)

  •     Reinstall (guarantee of persistent access)

  •    Disclaimers (limits on return policy, privacy guarantees on player registration via third parties, etc.)

Forward | The Consumer Checklist for Downloadable Music | Acronyms Associated with the Retailing of Downloadable Music | The NARM Digital Music Glossary

Acronyms Association with the Retailing of Downloadable Music

API

Application Programming Interface

ASP

(1) Active Server Page
(2) Application Service Provider

B-2-B or B-to-B

Business to Business*

B-2-C or B-to-C

Business to Consumer*

CD-R

Compact Disc-Recordable*

CD-RW

Compact Disc-Rewritable*

DDM

Digital Distribution of Music (See DMD and EMD.)

DMD

Digital Music Distribution (See EMD, DDM.)

DRM

Digital Rights Management*

DSL

Digital Subscriber Line*

DSP

Digital Service Provider*

EMD

Electronic Music Distribution (See DMD and DDM.)

ESD

Electronic Software Distribution: Digital Distribution of Software

EULA

End User License Agreement*

HTML

Hypertext Markup Language

IFPI

International Federation of the Phonographic Industry

IP

(1) Intellectual Property*
(2) Internet Protocol

ISRC

International Standard Recording Code*

ISWC

International Standard Work Code

LAN

Local Area Network*

MP3

MPEG 1 Audio Layer 3

MSRP

Manufacturer’s Suggested Retail Price

PD

Portable Device; Personal Device*

PII

Personally Identifiable Information*

RIAA

Recording Industry Association of America

SCMS

Serial Copy Management System*

SDK

Software Development Kit

SDMI

Secure Digital Music Initiative*

XML

Extensible Markup Language*

WIPO

World Intellectual Property Organization*

* = Defined in glossary

Forward | The Consumer Checklist for Downloadable Music | Acronyms Associated with the Retailing of Downloadable Music | The NARM Digital Music Glossary


The Narm Digital Music Glossary

Term

Definition

1.       album

A collection of tracks arranged together, available as one unit. Most artists release albums (as opposed to just singles), but albums can contain tracks by a number of different artists. Historically, album size has been limited to the physical capacity of a CD, cassette or LP; this limitation disappears with digitally distributed albums. (See single and track.)

2.       algorithm

A solution to a problem that uses a mathematical formula or a finite number of steps expressed in either spoken language (e.g. English) or  programming language (e.g. C++). An example of how algorithms are used in digital music distribution is the encryption process. Each incoming music file is broken down into bits of data that are encrypted according to a set mathematical procedure (i.e. an algorithm) and come out as encrypted string of digits.

3.       broadband

Generally used to refer to high-speed Internet connection technologies, the term has become synonymous with high bandwidth. The term originated in the telephone industry, where it refers to connections with wider bandwidths—thus high transmission speed—than standard phone lines. Cable modems, DSL, and fiber optic systems are referred to as broadband technologies. (See minimum connection speed.)

4.       burn

The process of writing information, such as a music file, onto a CD. A CD Burner is a device that writes information onto (usually) blank CDs.

Note:

CD-ROM means CD Read Only

CD-R is recordable, but once only

CD-RW means CD Rewritable, and can be rewritten (re-recorded), which means it can be added to over time.

 

5.       business rules

(See rules.)

6.       business to business (B 2 B)

Commerce taking place between two businesses. Frequently used as part of website or business model descriptions.

7.       business to consumer (B 2 C)

Commerce taking place between a business and a consumer. Frequently used as part of website or business model descriptions.

8.       channels (of distribution), channel partners

The digital music distribution channel includes everyone involved in bringing digital music to market (artists and record labels, distributors, retailers, et al.). Channel partners are companies which work together to achieve distribution within a given segment of the market by providing goods or services essential to getting the music to market. The consumer may be considered part of the channel, particularly if s/he is participating in superdistribution or viral marketing (see peer-to-peer, superdistribution and viral marketing). Many companies become part of the channel by providing technologies or services that contribute to or enable digital distribution; these companies offer such a wide range of differing products and services that it is difficult to categorize them. One noteworthy category is Digital Service Providers. (See digital service providers.)

9.      check-in/check-out

The capability and practice of “moving” music from a computer to a portable device (checking-out), and then returning it (checking-in). Although the music is not actually moved (it is copied to a new medium, but no more than the authorized number of copies are accessible at any one time), this duplicates to some degree the physical mobility of CDs and cassettes. The purpose of check-in/check-out systems is to allow consumers to use their music on a variety of digital devices, ranging from computers to portable devices.

 *The SDMI definition for check-out includes “…the number of permitted copies is decremented by one.”

* The SDMI definition for check-in includes “(when) the number of allowed copies is incremented by one the checked-out copy shall be rendered unusable.”
©1999 SDMI (Portable Device Spec Part 1 Version 1.0)

SDMI’s intent is to constrain the number of “simultaneously usable copies” to the number permitted by the usage rules designated by the copyright holder.

10.   clearinghouse
(rights clearinghouse)

A company (or operation) that functions to ensure that the consumer receives the music s/he purchases, and that artists and labels are provided accurate sales records for subsequent payments. The clearinghouse is a repository for information about the transaction including the date, amount, what conditions are in the license, when the license was issued, whether the license was downloaded, how many times the license was downloaded, and whether the music file has been downloaded. The data collection and reporting ensures that the rights associated with the music—including the consumers’ rights and the content owners’ royalty rights—are respected. Clearinghouses typically provide nearly all their services on a real-time basis.


11.   client (consumer) DRM utilities
( license manager, license management software, license management tools, customer license tools)

In the Internet lexicon, a client is usually a consumer’s computer. A client DRM utility is a piece of software that keeps track of the licenses on the consumer’s computer. The client DRM utilities can be built into a player, or can be a separate piece of software. Some client DRM utilities let the consumer back up and restore his/her licenses by copying them to a floppy disk or some other storage media. It’s useful to have a backup license in case the authorized copy of the sound recording is lost, for instance if a hard drive crashes or needs to be reformatted. If a consumer has questions about the information in a license, the DRM utility is the program s/he uses to open and read the license.

12.   codec

Any hardware or software that compresses and decompresses data as part of the conversion of sound, speech, or video to digital code and vice versa.  Also a synonym for coder-decoder technologies. There are several different codecs for music (including AAC by Dolby, MP3, AATRAC3 by Sony, and EPAC by Lucent) with differing characteristics and strengths.

13.   compression

Uncompressed music files are large, take up memory and are slow to download. Compressing the files (with the use of a codec) makes them easier to transmit and store. Typical audio codecs use compression schemes that remove inaudible or redundant data (the human ear doesn't hear this anyway) in music files to reduce file size.


14.   container

A digital software device that provides online distributors with a way of transmitting digital products. The container is analogous to a CD’s jewel case. The music that the case holds can come in different genres and styles just as different codecs and DRMs can be applied to the music. The jewel case can contain other items in addition to the music, such as liner notes or art.  The content owner decides what items will go into the container, and whether to allow the retailer put anything else in. In the digital music world, the container also contains information about the company that makes the music (here it’s separated from the liner notes, although it may be embedded into the music itself). Just as some jewel cases contain security devices, containers may include security measures that require several keys (rights, license, and decryption keys) to open the container. (See license.)

15.   content

What the consumer buys—music (an authorized copy of the sound recording), plus related data and information such as (but not limited to) cover art, liner notes, lyrics, artist biographies and interviews, copyright notices and usage information. (No one will admit to liking this word because it’s extremely generic, but the entire industry uses it.)

16.   content originator

The artist(s); original creator of the content. (See copyright holder.)

17.   content owner

See copyright holder.

18.   content type

Other media besides music can be sold digitally. Common content types include audio (lectures, news broadcasts), video (movies, news clips), game and computer software, text files (books, magazines, newspapers), and images (pictures, stock photos).

19.   copyright









There are three major types of intellectual property protection: patents, copyrights and trademarks. A copyright is the exclusive, legally secured right to publish, reproduce, display, perform and distribute a literary, musical, dramatic, or artistic work. Copyright applies to expressive works such as literature, art, music, records, photography, software, video, cinema and choreography. Copyright law is intended to prevent the unauthorized copying of the expression of ideas, not the idea itself. The creator of a work may transfer or assign all or any of his/her rights including copyright.

There are several types of music copyrights, including performance, mechanical, broadcast and synchronization. Organizations that manage these rights include (but are not limited to) ASCAP (US), BMI (US), GEMA (Germany), Harry Fox (US), JASRAC (Japan), SASEM (France) and SOCAN (Canada).

Refer to the US Copyright Statutes for more information.

20.   copyright holder

The person or entity which owns all or some of the protected rights in a work; this may be the creator of the work or it may be an assignee or transferee. Given the differing types of rights, there may be more than one copyright holder for a piece of music.

21.   delivery method

Any system that permits the consumer to acquire digital content. Downloading music directly from a download access page is the most common method, but content can also be delivered via flash memory, pre-loaded hard disks, email, etc. (See download access page.)

22.   digital distribution master
( electronic master, emaster, parent file)

The stored file that is copied (or mirrored) in fulfilling orders for digital music.